Players should be able to communicate through the method of their choosing. The provision of text chat isn't the same as making voice chat accessible. The provision of voice chat isn't the same as making text chat accessible. The text is just spoken aloud and heard as if the player had spoken it instead of entering it into a text-entry box. Other players don't have to enable any specific settings for this chat feature. This ensures that the player’s voice is heard. This text is then read aloud to all other players via a synthesized voice. The player can enter what they would like to say aloud in chat into a text-entry box. Players who don't communicate verbally, by choice or because of a disability, should be able to use a text-to-speech chat feature. Subsequently, if a player is unable to perceive incoming communication from other players, it's very difficult to respond to or join the conversation.Ī player who is d/Deaf or hard-of-hearing should be able to use a speech-to-text chat feature that transcribes spoken language into text that appears on screen for the player to read. When players are excluded from communication with other players, they can miss out on essential aspects of gameplay, like their teammates discussing strategy. Similarly, players with low or no vision might be unable to read incoming text chat messages. Players who are d/Deaf or hard-of-hearing might have difficulty communicating with players in party chat. Examples of these experiences include the ability to talk or send messages while in a multiplayer lobby or sending messages to a player’s inbox that can be read later. Communication experiences can also occur outside active gameplay. They typically occur in the form of online text chat between players or online party chat where players can speak aloud to one another during active gameplay. OverviewĬommunication experiences are one-to-one or one-to-many exchanges of information between players. This is especially important for players who are d/Deaf or hard-of-hearing, non-verbal, or have low or no vision. The goal of this Xbox Accessibility Guideline (XAG) is to ensure that all players can participate in communication experiences like text chat or voice chat.
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